Quanta Culture & Education Foundation Quanta Culture & Education Foundation

Quanta Culture & Education Foundation

Quanta Immersed in AI

As we engage and adapt in the era of artificial intelligence (AI), teaching methods from recent history (the last two decades) have fallen behind in comparison to the latest education trends and increasing educational demands from students. In 2018, QCEF introduces the “Immersed in AI” program with its objectives focusing on “inspiring the elementary school students' interest in programming so as to strengthen the future of global communication and competitiveness.”

This program offers a new and exciting opportunity for students to easily branch into programming and experience “smart living” through practical on-site learning such as remotely controlling an object through a device driver and other possibilities! We are excited to encourage teachers to apply innovation through science and technology in the classroom, guiding students with technology to solve problems, optimizing greater opportunities for a brighter future.

  • Implementation
  • The program is designed to two levels which one is for basic entry, the other one is for advanced learning
  • Basic Entry

    Content

    To Students

    To Teachers

    Method

    Provide learning materials, lesson plans, teaching aids

    Course study

    Fluency in building block software

    “Basic entry” training courses

    Course of Action

    1. Popularize resources
    2. Provide a platform of sharing NKNU4060 curriculum
    1. Provide teaching aids and training courses
    1. Develop initial and advanced training courses
    2. Provide model lesson plans
    3. Encourage teachers to apply innovation to their curriculums
    Advanced Learning

    Content

    To Students

    To Teachers

    Method

    PBL
    Design Thinking Teaching aid

    Project Based LearningCross-subject empowerment training

    Action Plans

    1. Secure mission content
    2. Produce a teaching aid suitable for teaching and creativity
    1. Use technology to create and complete missions
    1. First stage: Teachers training workshop to design prototype lesson plans
    2. Second stage: Produce a curriculum to innovate creativity in students